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Buggy Boy a.k.a. Speed Buggy
MANUFACTURER: TATSUMI/DATA EAST
Overview and game play
Buggy Boy a.k.a Speed Buggy was a popular arcade racing game in the mid eighties featuring cartoon style graphics that was later produced by Elite for home computers such as the C64 and Atari ST. The arcade cabinet features a high and low gear system, accelerator, brake, steering wheel and one monitor or three monitors (for the deluxe version) to display the track. Regarding the 3 monitor cabinet, one monitor of the cabinet is directly positioned at the front of the player and two monitors are arranged at the sides of the central monitor, each at a slight angle to create a “c” shape surrounding most of the 180 degrees view before the player.
The object of the game is to drive a buggy along a track chosen from 5 courses, (north, south, east, west and offroad) strewn with obstacles such as wooden posts, brick walls, lakes, rocks and bushes to reach a checkpoint in a set time. Coloured flags that have point values are also on each racecourse. Driving the buggy over the flags adds the values on the flags to the players’ score, and certain flag colour combinations that appear on the screen result in bonuses being awarded. Time flags are also present on the racecourses that add 2 seconds to the time limit per flag driven over. The game introduced a new innovation to the racing genre by allowing the buggy to be driven up slanted embankments and driving over logs causes the buggy to fly in the air.
Buggy Boy a.k.a. Speed Buggy is a fun and addictive game with enough twists on the standard racing genre to make it stand out from the crowd as an arcade classic.
The preudo-3D graphics used for the tracks and objects are smooth and appropriate for the game and graphics and course design are used to add much to the game play. For example, practising jumping over logs on the Offroad course can be useful later on in different courses when a log jump will allow your buggy to fly over fences or walls to get a high point flag or time bonus. Sometimes, objects in the game are not always what they appear. Some boulders on the track are actually disguised footballs. If your buggy hits a football, it shoots off into the distance and you will be awarded bonus points.
Players can drive their buggy up slopes on the side of the track and the buggy bounces along pleasantly when on rough ground. The designers also added some graphical details to enhance the cartoon style of the game. At the start of each course, a white-gloved hand zooms in towards the screen holding up fingers for a count down from 3 to 1 before the race begins. Even when Buggy Boy a.k.a. Speed Buggy is not being played a wooden sign reading “game over” appears at the top of the screen swinging left and right as if it were inside a buggy while driving.
There is very little music in Buggy Boy a.k.a. Speed Buggy but when present its about average for the mid 1980’s. The sound effects are much better and add to the game play by providing some sounds that correspond with the on-screen action. Jumping over logs causes a crescendo of the sound used for the engine noise. Sound effects play for collecting flags and little tunes play when flags are collected in the order of colours indicated on screen to enable a bonus.
Information for emulator developers
There is no known development of a stand-alone Buggy Boy a.k.a. Speed Buggy Emulator or a Buggy Boy a.k.a. Speed Buggy Driver for Mame. Tell us if you are interested in emulating the game or if you know of any emulation development for the game.
A Rom for Buggy Boy a.k.a. Speed Buggy has been dumped but it is missing part of the sound information. The Rom can be obtained by following this link to another site. A complete Rom for the game does not seem to have been dumped but if you have it or know where it can be found, please tell us.
The game uses a set of four NEC V30 CPUs that intercommunicate with each other. Other games that may use this hardware that was developed by Tatsumi, the Japanese game company, are Lock On and TX-1.
According to the list of Gremlin/Sega
EPROM / Board Numbers V2.5 Apr 25, 2000, (Where all PROM/EPROM part
numbers start with 316-, EPR, or PR), Buggy Boy a.k.a. Speed Buggy falls
into the category of “Unknown
Dual VIC” as follows:
Speed Buggy ('86) BUGxxx Tatsumi TC041, TC042, TC043-1
Buggy Boy a.k.a. Speed Buggy’s monitor is Horizontally orientated and is believed to operate according to the following set-up:
Scan Frequency: 15.72 KHz
Scan Period: 16.7 mSec
Active Video: 46.9 µSec
Video Delay: 11.9 µSec
Sync Pulse: 4.7 µSec
Scan Line: 456 Pixels
Resolution: 336 PixelsClock Freq: 7.16 MHz
If you have any further hardware information about Buggy Boy a.k.a. Speed Buggy please tell us and we will add it to this page.